SPRADE8 November   2023 TMS320F28P650DH , TMS320F28P650DK , TMS320F28P650SH , TMS320F28P650SK , TMS320F28P659DH-Q1 , TMS320F28P659DK-Q1 , TMS320F28P659SH-Q1

 

  1.   EEPROM Emulation for Generation 3 C2000 Real Time Controllers
  2.   Trademarks
  3. Introduction
  4. Difference Between EEPROM and On-Chip Flash
  5. Overview
    1. 3.1 Basic Concept
    2. 3.2 Single-Unit Method
    3. 3.3 Ping-Pong Method
    4. 3.4 Creating EEPROM Sections (Pages) and Page Identification
  6. Software Description
    1. 4.1 Software Functionality and Flow
  7. Ping-Pong Emulation
    1. 5.1 User-Configuration
      1. 5.1.1 EEPROM_Config.h
      2. 5.1.2 F28P65x_EEPROM.c
    2. 5.2 EEPROM Functions
      1. 5.2.1  EEPROM_Config_Check
      2. 5.2.2  Configure_Protection_Masks
      3. 5.2.3  EEPROM_Write
      4. 5.2.4  EEPROM_Read
      5. 5.2.5  EEPROM_Erase
        1. 5.2.5.1 Erase_Bank
      6. 5.2.6  EEPROM_GetValidBank
      7. 5.2.7  EEPROM_UpdateBankStatus
      8. 5.2.8  EEPROM_UpdatePageStatus
      9. 5.2.9  EEPROM_Get_64_Bit_Data_Address
      10. 5.2.10 EEPROM_Program_64_Bits
      11. 5.2.11 EEPROM_CheckStatus
      12. 5.2.12 ClearFSMStatus
    3. 5.3 Testing Example
  8. Single-Unit Emulation
    1. 6.1 User-Configuration
      1. 6.1.1 EEPROM_Config.h
      2. 6.1.2 F28P65x_EEPROM.c
    2. 6.2 EEPROM Functions
      1. 6.2.1  EEPROM_Config_Check
      2. 6.2.2  Configure_Protection_Masks
      3. 6.2.3  EEPROM_Write
      4. 6.2.4  EEPROM_Erase
      5. 6.2.5  EEPROM_GetValidBank
      6. 6.2.6  EEPROM_Get_64_Bit_Data_Address
      7. 6.2.7  EEPROM_UpdateBankStatus
      8. 6.2.8  EEPROM_UpdatePageStatus
      9. 6.2.9  EEPROM_Get_64_Bit_Data_Address
      10. 6.2.10 EEPROM_Program_64_Bits
      11. 6.2.11 EEPROM_CheckStatus
      12. 6.2.12 ClearFSMStatus
    3. 6.3 Testing Example
  9. Application Integration
  10. Adapting to Other Gen 3 C2000 MCUs
  11. Flash API
    1. 9.1 Flash API Checklist
      1. 9.1.1 Flash API Do's and Do Not's
  12. 10Source File Listing
  13. 11Conclusion
  14. 12References

Basic Concept

In this implementation, the emulated EEPROM is comprised of at least one Flash Sector. Due to the block erase requirement of Flash, a Flash sector has to be entirely reserved for the EEPROM Emulation. Based on the C2000 part number, the size of the Flash sector will vary. The area of the Flash sector is divided into a number of smaller sections and is referred to as a Page. For example, a 2K x 16 flash sector can be divided into 32 pages, each with a size of 64 x 16.

The data to be saved is first written in a buffer in RAM. Then, using the in-circuit programming facility of Generation 3 C2000 MCUs, the data is written to the first page in the selected sector(s) for EEPROM Emulation. The next time data is written to Flash, it will be written to the next page. This process continues until the last page in the selected sector is written. Upon reaching the last page, there are two ways to continue. If using Single-Unit EEPROM emulation, see the Single-Unit Emulation behavior to see how this is handled. If using Ping Pong EEPROM Emulation, see Ping-Pong Method to see how this is handled.

In addition to the Page Programming concept described above, there is also support for 64-Bit Programming. In this mode, the sectors is not broken into EEPROM banks and pages. 64-Bit Programming is discussed further in Section 5.2.9 and Section 5.2.10 .