SLAU330B May   2011  – April 2017

 

  1.   Read This First
    1.     If You Need Assistance
    2.     Related Documentation from Texas Instruments
    3.     Trademarks
  2.   MSP-EXP430F5529 Experimenter's Board
    1. 1 Getting Started
      1. 1.1 MSP-EXP430F5529 Experimenter's Board Introduction
      2. 1.2 Kit Contents
    2. 2 User Experience Software
      1. 2.1 Introduction
      2. 2.2 Main Menu
      3. 2.3 Clock
      4. 2.4 Games
      5. 2.5 Power Tests
      6. 2.6 Demo Apps
      7. 2.7 SD Card Access
      8. 2.8 Settings Menu
    3. 3 Software Installation and Debugging
      1. 3.1 Software
      2. 3.2 Download the Required Software
      3. 3.3 Working With the Example Software
        1. 3.3.1 Basic Code Structure
    4. 4 MSP-EXP430F5529 Hardware
      1. 4.1 Hardware Overview
      2. 4.2 Jumper Settings and Power
      3. 4.3 eZ-FET Emulator
      4. 4.4 MSP-EXP430F5529 Hardware Components
        1. 4.4.1 Dot-Matrix LCD
        2. 4.4.2 Push Buttons, Potentiometer, and LEDs
        3. 4.4.3 Wireless Evaluation Module Interface
        4. 4.4.4 eZ430-RF2500T Interface
        5. 4.4.5 3-Axis Accelerometer
        6. 4.4.6 Pin Access Headers
    5. 5 Frequently Asked Questions, References, and Schematics
      1. 5.1 Frequently Asked Questions
      2. 5.2 References
      3. 5.3 Schematics and BOM
  3.   Revision History

Games

Select this option from the main menu to bring up the Games submenu. Press S2 to return to the previous menu.

Defender: The player controls a small spaceship. The object of the game is to fly through a tunnel without hitting the walls and to successfully navigate around mines scattered throughout the tunnel.

Press S1 or S2 to begin the game. Use the wheel to move the ship up and down and press S1 or S2 to shoot a missile. As the game progresses, the tunnel gets narrower and the game speeds up. After the player's ship crashes, the score is displayed.

Simon: A version of the famous memory game. The objective of the game is to match a randomly generated sequence of LEDs displayed on the touch pads. After the sequence is displayed, the user must touch the correct pads in the same sequence.

The game begins with a single-symbol sequence and adds an additional symbol to the sequence after each successful response by the user. The game ends when the user incorrectly enters a sequence. The number of turns obtained in the sequence is then displayed.

Tilt Puzzle: A version of the famous "8-puzzle" game. The game consists of a 3 by 3 grid with eight numbers and one empty space. The game utilizes the on-board accelerometer to shift numbers up-down and left-right. The objective of the game is to have the sum of the numbers in each row and column equal to twelve. Press S1 to begin a new game if the current game is unsolvable. The nature of the game is that there is a 50% probability the game is not solvable.