SLAA450G April   2010  – April 2020

 

  1.   Creating a Custom Flash-Based Bootloader (BSL)
    1.     Trademarks
    2. 1 5xx and 6xx Bootloader Customization
      1. 1.1 BSL Memory Layout
        1. 1.1.1 Z-Area
        2. 1.1.2 BSL Reserved Memory Locations
      2. 1.2 Device Start-up Sequence
        1. 1.2.1 BSL Protect Function
          1. 1.2.1.1 Protection of BSL Memory
          2. 1.2.1.2 Checking for BSL Invoke
      3. 1.3 TI-Supplied BSL Software
        1. 1.3.1 Software Overview
        2. 1.3.2 Software File Details
          1. 1.3.2.1 BSL430_Low_Level_Init.s43 (IAR) / BSL430_Low_Level_Init.asm (CCS)
          2. 1.3.2.2 BSL_Device_File.h
          3. 1.3.2.3 lnk430FXXXX_BSL_AREA.xcl (IAR) / MSP430Fxxxx_BSL.cmd (CCS)
        3. 1.3.3 Known Limitations in CCS CSL Code Example
          1. 1.3.3.1 Memory Allocation of BSL Code Under Linker Command File
          2. 1.3.3.2 BSL Functions Supported in the Default Setting Project
          3. 1.3.3.3 How to Accomodate Full Function of BSL
          4. 1.3.3.4 Using Modified boot_hook.h and boot.c (CCS Only)
      4. 1.4 Creation of Custom Peripheral Interface
        1. 1.4.1 PI_init ()
        2. 1.4.2 PI_receivePacket()
        3. 1.4.3 PI_sendData(int bufSize)
      5. 1.5 BSL Development and Debug
        1. 1.5.1 Development and Testing
        2. 1.5.2 Special Notes and Tips
        3. 1.5.3 USB BSL External Oscillator Frequency
    3. 2 G2xx Bootloader Creation and Customization
      1. 2.1 Target System Specification
      2. 2.2 BSL Specification
        1. 2.2.1 Functionality
          1. 2.2.1.1 Entry Sequence
          2. 2.2.1.2 Synchronization
          3. 2.2.1.3 Erasing Previous Flash Content
          4. 2.2.1.4 Receiving and Writing New User Data
          5. 2.2.1.5 Data Verification
        2. 2.2.2 Memory Footprint
        3. 2.2.3 Peripherals
      3. 2.3 Implementation
        1. 2.3.1 BSL Assembler Code
          1. 2.3.1.1 Save DCO Calibration Data
          2. 2.3.1.2 Linker Command File
            1. 2.3.1.2.1 Locating the Linker Command File
            2. 2.3.1.2.2 Modify Linker File
            3. 2.3.1.2.3 Force the IDE to Use Custom Linker File
          3. 2.3.1.3 Project Settings
        2. 2.3.2 User Application
      4. 2.4 BSL Operation
        1. 2.4.1 Hardware Setup
        2. 2.4.2 Connection to Host
          1. 2.4.2.1 Determining COM Port
          2. 2.4.2.2 Setup of COM Port
        3. 2.4.3 Operate BSL - Standard Sequence
        4. 2.4.4 Create New Code to Download Through BSL
          1. 2.4.4.1 Create Custom Application
          2. 2.4.4.2 Save Calibration Data
          3. 2.4.4.3 Make User Application Code a BSL Update File
            1. 2.4.4.3.1 Using CCS
            2. 2.4.4.3.2 Using IAR
          4. 2.4.4.4 Obtaining XOR Checksum
            1. 2.4.4.4.1 Send User Data
            2. 2.4.4.4.2 Read Checksum
            3. 2.4.4.4.3 Send Acquired Checksum
            4. 2.4.4.4.4 Verify Data
            5. 2.4.4.4.5 Save Checksum
        5. 2.4.5 Getting Ready for Production
    4. 3 Frequently Asked Questions (FAQ)
  2.   Revision History

Save DCO Calibration Data

Because the BSL code resides in information memory, it is important to save and restore the DCO calibration data that is also stored in InfoA. During prototyping, this can be done manually:

; ================================================================ ; Note that the user needs to ensure that DCO Cal Data is not ; erased during debugging - Read out from InfoA and hardcode ; two bytes in move commands below. mov.b #YOUR_DEVICE_VALUE,&DCOCTL ; Copy from address 0x010FEh mov.b #YOUR_DEVICE_VALUE,&BCSCTL1 ; Copy from address 0x010FFh ; Replace YOUR_DEVICE_VALUE with values gathered from actual ; device. Values look like that: 0b3h and 086h ; (CCS Debug -> Debugger -> Loading options: Load symbols only) ; ================================================================

In production, this is easier, because it can be assumed that information memory is empty and no erase is required prior to writing to it. The code should be changed to use the original data. Most production programmers such as the GANG430 also supports the "preserve" flash data feature.

; ================================================================ ; For Mass production please enable cal data readout directly from ; InfoA. Empty devices should be programmed without erasing flash ; before. If erased first, CAL data is lost. But can be restored ; with FlashPro430 / GangPro430 programmers. www.elprotronic.com mov.b &CALDCO_1MHZ,&DCOCTL ; Set DCO step + modulation mov.b &CALBC1_1MHZ,&BCSCTL1 ; Set range ; ================================================================